Thursday, 1 November 2012

FINAL SUBMISSION

STRATEGY STATEMENT
strategy statement (week 5 entry)


3DS MAX MODEL
mediafire model download


CRYSIS ENVIRONMENT

mediafire crysis level download

5 DRAFT IMAGES

draft (week 6 entry)



SCREENSHOTS 

Landscape design



Forensic architecture 



 
 

The event




Materiality












VIDEO CLIP

Wednesday, 24 October 2012

EXP 2 WEEK 6

DRAFT

Below are some images of my progressing Barcelona Pavilion model. I have been experimenting with textruing- as well as applying bump and spec maps. I have also been playing around with a few decals. I still need to incorporate the breakable objects within my model. I also need to work on how I can emphasise the past use of humans.






 
CHANGE OF USE

As part of my strategy in revealing decay, I wanted to incporporate a changing use of the space. In this case, fo the Barcelona Pavillion, I intend to reveal the structure as if it was used as a derilict inhabited, vandalism prone area.  


 A makeshift bed (shipping crate) within the crumbling structure shows the previous living space as an improvised sleeping quarter


The open air pavillion space has been used as a communal gathering point, upon where bonfires and social gatherings may have occured

The introduction of foreign pieces into the structure demonstrates the disregard for Mies' previous architecture
 
 
DECAL APPLICATION
 




DRAFT VIDEO WALKAROUND

EXP 2 WEEK 5

SOUNDS

EDGE DECAL TUTORIAL

- completed edge decal tutorial

PROGRESS




ASSIGNMENT TWO STRATEGY STATEMENT

Within this assignment, I am depicting MVDR’s Barcelona Pavilion 100 years after human inhabitants have left. I intend to do this with the strategic consideration of landscape, textures, events – all though an interactive means.

The narrative accompanying the forced exodus is war based, wherein the pavilion was taken siege and the area converted into a temporary base. Within this time of changed occupancy, there was s deliberate neglect to the structure and its surrounds.  Hence, there will be remnants of the war stricken zone. In addition, the space has been further used by derelict occupancy- wherein the pavilion has been susceptible to vandalism, fires etc. Though all this time, each change of space use has left it’s unique mark- culminating to the reveal of the result 100 years later.


As my landscape is a barren desert, the sand dunes will infiltrate the structure, engulfing and infiltrating a large part of the structure- both internally and externally. This will reveal the overpowering control of nature, where there is no more human interference to maintain it. The sand dunes will have sparse grass to suggest a state of being dormant.  In an extension to this, I plan to incorporate roaming animals to demonstrate a long term of human abandonment.


In terms of interactivity, the pavilion had been largely broken down, as the walls have begun to crumble and fall. Hence, the roof has collapsed in on itself, as well as other structural elements. The interactive component comes into play with breakable objects that are destroyed upon shooting. There are also animated textures which reveal the progressing cracks in the lead up to major structural failures.  The results of the pavilion’s final textures are accredited to several events- such as progressive sand storm weathering, vandalism, material decay and corrosion.  

EXP2 WEEK 4

BLEND LAYERS

- completed blend layer tutorial

Through the tutorial, i blended the tavertine walls of the pavillion, revealing how parts of it would collect dust and become weathered after years.





REFERENCE TRAILERS

Blood Diamond (2003)



I felt that this would be relevant, having a similar environment setting. I would like to achieve similar war torn effects to place upon Barcelona Pavilion


Tomb Raider (2001)




I want to depict my building as a standstill monument to what it use to represent, a notion conveyed through the ancient ruins which are expored within this film.



Holes (2003)

This movie is  very relevant to my desert context, revealing the neglected town and isolation i intend to achive.

Silent Hill (2004)

This is a horror movie which explores a parallel world. The town is abandoned, but becomes populated with muntant creatures.


National Treasure (2004)

 

 
This reference is in relation to how i want the building to be presented within the trailer- in regards to the notions of how it is being rediscovered after periods of remining dormant

Thursday, 27 September 2012

EXP 2 WEEK 3

REFERENCE IMAGES


The image below depicts an abandoned factory warehouse. The element of main focus, is the collapsed roof. In particular, it highlights the mere existence of the remaining structural elements such as the beams, and a few rafters. However, The roof’s skin has fallen through, given in and collapsed.



The image demonstrates the remnants of a sagging staircase. Even though the mains structure is still mostly intact, the stairs have moss, and vines growing on the treads from lack of use. Furthermore, the paint is peeling, and the staircase is surrounded by rubble from falling overhead elements of the structure.



This Ghost town is relevant to my scene, as it is an abandoned place within a barren desert. Mostly all of the town’s structures and covered in a thick layer of orange dust, tinting and staining white walls. The tin rooves harbour red rust, with some being corroded all the way through to leave gaping holes. There is an eerie stillness about the town.




This abandoned greenhouse demonstrates what happens to glass with years of neglect. The glass panes are stained with dripping watermarks, making the material severely clouded. Due to the developing moisture, moss has developed on the glass. This was relevant to my Barcelona pavilion model, as the structure is largely consisted of glass material.
 
 
 
SKETCHES
 
 


 
 
 
MODELLING PROGRESS
 
- completed joined object tutorial 
 I was very pleased with the outcomes of this technique. I feel it would be appropriate to use in the large tavertine walls of my structure. I also intend to use this technique to demonstrate the roof collapse.
 
- completed breakable object tutorial
 
 

 
 

Tuesday, 18 September 2012

EXP 2 WEEK 2

Below are some below and after image comparisons of my applied materials with bump & spec maps.

 
WOOD
 
 
 
 
 
 
 
COPPER
 

 
 
 
 
BRICK 





Texturing of Barcelona Pavilion

This 3Ds Max model has been textured, so that it appears to be newly completed.


 
 
 
MATERIAL RESEARCH
 
GLASS
Glass is made from sand, waste glass particles and calcium carbonate. These raw materials are melted at extremely high temperatures, producing a molten ‘gob’ state. This allows the glass to be moulded into a desired form, and is left to cool- resulting in the formation of glass. The durability of glass depends of several factors of stress which may affect the material- such as temperature, size of the glass, load rate, surface finishes etc. Although, enduring evidence of the material’s integrity can be witnessed through existing architecture, which can date back centuries. Glass is quite resistant towards most elements, although it sustains chemical corrosion from hydrofluoric acid and concentrated phosphoric- which can wear away and dissolve surfaces. Glass is mostly used of building fixings such as windows, however, can also be used for main structural elements. Glass as a material is beneficial and low impact of the environment, as it can be recycled several times, reducing the use of energy in an efficient manner.
Structural advantages
Structural disadvantages  
·         Aesthetically pleasing ( bringing in of natural light etc)
·         fulfil functional requirement of lighting, heat retention and energy saving.
·         Glass is an excellent material for thermal insulation, water proofing and energy conservation.
·         Glass is bad conductor of heat; it saves energy in air conditioning of building.
 
·         Costly material- increase the budgeted cost of construction work.
·         Glass is also unsafe for earthquake proven area.
·         Delicate and prone to breakage
·         Not as strong structurally
 
GOLDEN ONYX STONE
Onyx is a naturally occurring stone typically consisting of a banded variety of chalcedony. It is typically founds in caves. Historically, the material has been used for carving of jewellery and ornamentation. As with most naturally occurring materials, a severe corrosion factor is the surrounding salinity within thee environment. This stone is quite durable, and can last hundreds and thousands of years, relative to their level of exposure. The material is low impact, as it is naturally occurring.
Structural advantages
structural disadvantages
·         Naturally occurring
·         High strength due to banded layers
·         Aesthetically pleasing features in variety
·         Prone to scratches and wear
·         May be difficult to access
 
 
MARBLE
Marble is another naturally occurring stone, originally starting as a limestone, then being compressed to crystallise the material to change the texture. The material is typically used in conjection with the variety of aesthetics produced (eg. Sculpture creation, architectural features etc). Sulphuric acid is a large corrosion agent of marble, furthermore- the material is largely susceptible to rust stains, and is more absorbent than most stone. The material itself is has low environmental impact, however, there are some issues associated with the ways in which the material is mined.
Structural advantages
Structural disadvantages
·         Strength increases with age
·         Resistant to weather conditions
·         Easy to cut into desired shapes
·         Severely weakened to acid rain
·         Lacks durability
 
 
 
 
 
 
 
 
 
 
 
 
 

Sunday, 16 September 2012

EXP2 WEEK 1

Below is an image os a section of the Barcelona Pavilion. I have applied textures through 3ds max, following the tutorial. Here is the result.


 
 

MATERIALS

Here are the following materials I chose to apply.
 
medieval brick
 

 copper sheeting
 
wood planks

 
 
 
 

BARCELONA PAVILION

 
 
In 100 years, the roof would have collapsed into the building. Vandalism has ensured a thick layering of graffiti and broken  glass windows. There would be vines sprawling across the central marble wall, along with an enveloping blanket of moss. The outside garden pool would turn into a pebbled landscape of moss covered, insect infested decay.
 
 
RUDIN HOUSE


 

The main supporting slab would give way, ensuring the collapse of the upper floors. Vines and moss would gracefully creep along the seemingly flat walls, at times engulfing the remnants of the broken glass windows. The large collapse of the entire structure would interfere with the electrical and gas services- thus having a  fire tear through the lower floors in its last minutes.

 
 
 
 
 

HOUSE AT BORDEAUX
 


The design core, being the mechanical transporting element of the building, would undoubtedly fail. The a rust infestation would eat away at large sections of the building, leaving gaping holes. The cantilevered elements would fall, leaving the building to look like a contorted pile of metal.

 
 
 NOTE:I am aware that I did not texture my other houses, therefore their material failed to appear in cryengine.