Wednesday 24 October 2012

EXP 2 WEEK 5

SOUNDS

EDGE DECAL TUTORIAL

- completed edge decal tutorial

PROGRESS




ASSIGNMENT TWO STRATEGY STATEMENT

Within this assignment, I am depicting MVDR’s Barcelona Pavilion 100 years after human inhabitants have left. I intend to do this with the strategic consideration of landscape, textures, events – all though an interactive means.

The narrative accompanying the forced exodus is war based, wherein the pavilion was taken siege and the area converted into a temporary base. Within this time of changed occupancy, there was s deliberate neglect to the structure and its surrounds.  Hence, there will be remnants of the war stricken zone. In addition, the space has been further used by derelict occupancy- wherein the pavilion has been susceptible to vandalism, fires etc. Though all this time, each change of space use has left it’s unique mark- culminating to the reveal of the result 100 years later.


As my landscape is a barren desert, the sand dunes will infiltrate the structure, engulfing and infiltrating a large part of the structure- both internally and externally. This will reveal the overpowering control of nature, where there is no more human interference to maintain it. The sand dunes will have sparse grass to suggest a state of being dormant.  In an extension to this, I plan to incorporate roaming animals to demonstrate a long term of human abandonment.


In terms of interactivity, the pavilion had been largely broken down, as the walls have begun to crumble and fall. Hence, the roof has collapsed in on itself, as well as other structural elements. The interactive component comes into play with breakable objects that are destroyed upon shooting. There are also animated textures which reveal the progressing cracks in the lead up to major structural failures.  The results of the pavilion’s final textures are accredited to several events- such as progressive sand storm weathering, vandalism, material decay and corrosion.  

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