Monday, 23 July 2012

WEEK ONE


GETTING STARTED AND FOLDER STRUCTRE (5 things you learned)

· Game folder contains pak files which hold the entire game animations, CGF, sounds, particles etc

· Unexplained crashes, alter the log files

· Exporting plugins: Bin 32, zlib1, jpeg62, libtif3, Crydev plugin copy and paste to route for Photoshop/ 3ds max

· Settings manager executable

· Crymax tools useful, load Crymax folder, type letter of drive

OVER VIEW OF THE CRYEGINE 3 SANDBOX USER INFERFACE (10 tips and tricks )

· To isolate elements type rock in top right to show only those entities , so name everything correctly- only works for entities

· Bottom right terrain interface button


· Tools> console allows you to imput comments, double click to alter game code

· Rollupbar> hide by category, debug fixes, entitry, modification, layer manager

· File> eport to engine for an entire level

· Group selection of entities or objects

· Tools reload with error functions

· View open view panel all panels in the editor

· View layout, save layout for configured format

· X, Y, Z buttons are restrains to move only on those axis’

VIEWPORTS ( 3 ways of moving )

· WASD to move forward and back

· Right mouse to look around, centre to pan, Shift to increase speed whilst moving

· Alt + centre mouse rotates camera

· Ctrl + F1 saves position of object, shift + F1 brings you there

       

USER INFERFACE PANNELS – OVERVIEW (5 shortcuts/buttons)

· Ctrl+ D select objects panel

· H hide

· F freeze

· Shift + space helpers

· Ctrl + z undo

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