GETTING STARTED AND FOLDER STRUCTRE (5 things you learned)
· Game folder contains pak files which hold the entire game animations, CGF, sounds, particles etc
· Unexplained crashes, alter the log files
· Exporting plugins: Bin 32, zlib1, jpeg62, libtif3, Crydev plugin copy and paste to route for Photoshop/ 3ds max
· Settings manager executable
· Crymax tools useful, load Crymax folder, type letter of drive
OVER VIEW OF THE CRYEGINE 3 SANDBOX USER INFERFACE (10 tips and tricks )
· To isolate elements type rock in top right to show only those entities , so name everything correctly- only works for entities
· Bottom right terrain interface button
· Tools> console allows you to imput comments, double click to alter game code
· Rollupbar> hide by category, debug fixes, entitry, modification, layer manager
· File> eport to engine for an entire level
· Group selection of entities or objects
· Tools reload with error functions
· View open view panel all panels in the editor
· View layout, save layout for configured format
· X, Y, Z buttons are restrains to move only on those axis’
VIEWPORTS ( 3 ways of moving )
· WASD to move forward and back
· Right mouse to look around, centre to pan, Shift to increase speed whilst moving
· Alt + centre mouse rotates camera
· Ctrl + F1 saves position of object, shift + F1 brings you there
USER INFERFACE PANNELS – OVERVIEW (5 shortcuts/buttons)
· Ctrl+ D select objects panel
· H hide
· F freeze
· Shift + space helpers
· Ctrl + z undo
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